git lfs track "*.uasset"
git lfs track "*.umap"
git lfs track "*.upack"
git lfs track "*.ddc"
git lfs track "*.png"
git lfs track "*.mp4"
git lfs track "*.jpg"
git lfs track "*.ttf"
git lfs track "*.ttc"
git lfs track "*.woff"
git lfs track "*.woff2"
git lfs track "*.eot"
git lfs track "*.otf"
# 이미 커밋된 파일들을 모두 찾아서 다시 트래킹 한다
git lfs migrate import --everything --include="*.uasset"
git lfs migrate import --everything --include="*.umap"
git lfs migrate import --everything --include="*.upack"
git lfs migrate import --everything --include="*.ddc"
git lfs migrate import --everything --include="*.png"
# Created by <https://www.toptal.com/developers/gitignore/api/unrealengine>
# Edit at <https://www.toptal.com/developers/gitignore?templates=unrealengine>
### UnrealEngine ###
# Visual Studio 2015 user specific files
.vs
.idea
.vscode
.DS_Store
# UE binary
Binaries
DerivedDataCache
Intermediate
Saved
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
### UnrealEngine Patch ###
# Don't ignore icon and splash images for mobile app
!Build/IOS/Resources/
Build/IOS/Resources/*
!Build/IOS/Resources/Graphics/
Build/IOS/Resources/Graphics/*
!Build/IOS/Resources/Graphics/*.png
!Build/Android/res/
Build/Android/res/*
!Build/Android/res/*/
Build/Android/res/*/*
!Build/Android/res/*/*.png
# Ignore plugins binaries on deep subfolders
Plugins/**/Binaries/*
Plugins/**/Intermediate/*
# End of <https://www.toptal.com/developers/gitignore/api/unrealengine>
#
# This file contains rules that control how Git handles binary and text files, including line endings
#
# Make sure Windows batch files preserve CR/LF line endings, otherwise they may not be able to execute. Windows
# batch files require a CR/LF for labels to work properly, otherwise they may fail when labels straddle 512-byte
# block boundaries. This is important when files are downloaded through a zip archive that was authored on a
# Linux machine (the default behavior on GitHub)
*.bat eol=crlf
# A place to store art
Art/** filter=lfs diff=lfs merge=lfs binary
# The in game content is binary
Projects/**/Content/** filter=lfs diff=lfs merge=lfs binary
Projects/**/DerivedDataCache/** filter=lfs diff=lfs merge=lfs binary
Projects/**/Binaries/** filter=lfs diff=lfs merge=lfs binary
# UE file types
*.uasset filter=lfs diff=lfs merge=lfs -text
*.umap filter=lfs diff=lfs merge=lfs -text
*.upack filter=lfs diff=lfs merge=lfs -text
*.ddc filter=lfs diff=lfs merge=lfs -text
# Raw Content types
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.dds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.exr filter=lfs diff=lfs merge=lfs -text
*.tif filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.gif filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mp3 filter=lfs diff=lfs merge=lfs -text
*.wav filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.bink filter=lfs diff=lfs merge=lfs -text
# For when folks check in compressed folders
*.zip filter=lfs diff=lfs merge=lfs binary
*.7z filter=lfs diff=lfs merge=lfs binary
*.gz filter=lfs diff=lfs merge=lfs binary
*.pkg filter=lfs diff=lfs merge=lfs binary
*.tar filter=lfs diff=lfs merge=lfs binary
*.tar.* filter=lfs diff=lfs merge=lfs binary
*.bz2 filter=lfs diff=lfs merge=lfs binary
*.tgz filter=lfs diff=lfs merge=lfs binary
*.dmg filter=lfs diff=lfs merge=lfs binary
*.dsym filter=lfs diff=lfs merge=lfs binary
*.debug filter=lfs diff=lfs merge=lfs binary
# Executables & Binaries
*.exe filter=lfs diff=lfs merge=lfs binary
*.dll filter=lfs diff=lfs merge=lfs binary
*.lib filter=lfs diff=lfs merge=lfs binary
*.bin filter=lfs diff=lfs merge=lfs binary
*.msi filter=lfs diff=lfs merge=lfs binary
# Filters for CPP compliation objects
*.pdb filter=lfs diff=lfs merge=lfs binary
*.pch filter=lfs diff=lfs merge=lfs binary
*.obj filter=lfs diff=lfs merge=lfs binary
*.elf filter=lfs diff=lfs merge=lfs binary
*.so filter=lfs diff=lfs merge=lfs binary
*.so.* filter=lfs diff=lfs merge=lfs binary
*.a filter=lfs diff=lfs merge=lfs binary
*.dylib filter=lfs diff=lfs merge=lfs binary
*.lld filter=lfs diff=lfs merge=lfs binary
*.dbg filter=lfs diff=lfs merge=lfs binary
*.glb filter=lfs diff=lfs merge=lfs binary
*.dsym filter=lfs diff=lfs merge=lfs binary
*.debug filter=lfs diff=lfs merge=lfs binary
# docs and 3rd party sdk stuff
*.chm filter=lfs diff=lfs merge=lfs binary
*.pdf filter=lfs diff=lfs merge=lfs binary
*.odt filter=lfs diff=lfs merge=lfs -text
*.docx filter=lfs diff=lfs merge=lfs -text
# ===========================================
# Filters for UnrealEngine itself
FeaturePacks/** filter=lfs diff=lfs merge=lfs binary
# not sure if error or?
*.dmp filter=lfs diff=lfs merge=lfs binary
*.aar filter=lfs diff=lfs merge=lfs binary
# These files are large with no extension
GVRSDK filter=lfs diff=lfs merge=lfs binary
FBSDKCoreKit filter=lfs diff=lfs merge=lfs binary
ARCoreCloudAnchors filter=lfs diff=lfs merge=lfs binary
ispc filter=lfs diff=lfs merge=lfs binary
ispc_osx filter=lfs diff=lfs merge=lfs binary
icupkg filter=lfs diff=lfs merge=lfs binary
"Chromium Embedded Framework" filter=lfs diff=lfs merge=lfs binary
phonon_bundle filter=lfs diff=lfs merge=lfs binary
ue4_denorm filter=lfs diff=lfs merge=lfs binary
gencmn filter=lfs diff=lfs merge=lfs binary
gendict filter=lfs diff=lfs merge=lfs binary
genrb filter=lfs diff=lfs merge=lfs binary
pkgdata filter=lfs diff=lfs merge=lfs binary
3. Unreal Engine 5 C++ | Git (LFS) and GitHub - Command Line and Rider | Community tutorial